The ‘Pluribus’ finale shows the terrifying reality of a perfectly unified world with a single scene, starring Kusimayu ...
UnityConnectChannel implements the publish-subscribe pattern using ScriptableObject-based event channels. This enables the seamless decoupling of systems in your Unity project. Rather than maintaining ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
This ScriptableObject-based event system is our solution to create a solid game architecture and make objects communicate with each other, at the same time avoiding the use of the Singleton pattern.